![]() ![]() You can avoid being detected by creatures, you can build strategies to distract them, through sound or visual lures or by attracting them.Get to understand the world surrounding and discover the mystery behind Emily’s disappearance.After being chased by a group of bullies, Sally is dragged into a twisted version of her town where her fears and worse memories are presented in a wicked and very real way.GYLT is a narrative adventure game with puzzles, stealth and action, set in a fictional old mining town in the state of Maine.Hide from terrible creatures or confront them as you find your way through the challenges of this wicked world. This was a spooky, and enjoyable experience to have with some nice challenges along the way.Set in a creepy and melancholic world, GYLT is an eerie story mixing fantasy and reality in a surrealist place where your nightmares become reality. I dislike that elements of the story were tied to collectibles however, that’s disappointing. I only started to get a tad bored of the style towards the end of it, so this had an appropriate game length to it. ![]() It focuses on puzzle based exploration, but I never felt really tested which is fine. The gameplay mechanics were interesting, and different. I found it very predictable early on, but it was still enjoyable to sit there and roll through it in a single session. This wasn’t necessarily the deepest of narrative driven experiences, but it was somewhat of a sad one. Gylt was actually a fairly good experience, it brought some chills and had an interesting story. Not to say they didn’t create an atmosphere that was spooky or chilled, just that the creatures you face off against were fairly easy to deal with. I do however wish there was more of a chill factor as this AI wasn’t necessarily the brightest. The monsters were interesting, and it was nice to have distraction assistance through pop machines. The mechanics are fairly simple, and it’s a streamlined experience. ![]() This includes a flashlight to battle the dark, a fire extinguisher and smaller items that refill your health or battery life. This is a third person 3D world, you’ll lightly interact with it and use more tools as you continue to progress. For the most part it did run quite well, and was an impressive showcase for the technology. That being said, I did notice some occasional stutters while I was playing. With this being on Stadia I only faced a few loading screens, and they were all fairly quick. I found this to generally be impressive when it comes to the visual aspects and flow of the game. That aside, there’s actually a fairly lengthy and well done story with a predictable yet well presented lesson. I hate when games do that sort of thing, it’s a silly way to determine your fate. There are collectibles to discover, and sadly these directly impact the narrative. I didn’t mind that mix-up, but I did find that the latter sort of took me out of the action at times. The story is told through a mix of regular in-game cinematics, and some 2D drawn art. The rooms are well designed, with a nice layer of complexity in how you’re able to move through it and therefore progress onward. It’s quite linear in a sense despite having a more open world approach. You’re largely moving around, completing simple challenges and then progressing. This is largely a puzzle based experience with minor elements of stealth. On top of that, various monsters roam the streets and she sees her cousin running off in the distance. After getting pushed off a trail by some bullies, the girl finds herself on route to this almost alternate world where everything is destroyed. This is a narrative driven horror title following a girl that’s trying to find her younger cousin. Gylt Review "Monsters You Create" Campaign Apat 2:55am ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |